FableForge for AI Dungeon Story Cards
This is a guide to get you started with FableForge and export story cards to AI Dungeon in no time! It will guide you through the process of creating your first world, adding concepts, and creating entities. Note that this guide does not go into detail about all the features of FableForge. To better understand the concepts, we recommend importing a prebuilt world and exploring it. Create a world A world is a container for your concepts and entities....
Version 1.1.1
This release is a minor update for the “getting started” popup Changes Added option to start with the Sherlock Holmes example world in the getting started popup
Version 1.1.0a
This release focuses on improving data integrity in FableForge. Breaking changes Changed how concepts and worlds are stored in local storage Changes Fixed release list in UI Making enrich button more obvious Moving getting started guide to bottom of the navmenu to indicate that it’s an external resource Added version storage to do migrations in the future to preserve data Bug fixes Deleting a world, concept or entity now cleans up the children concepts, entities and attributes
Version 1.0.2a
This release includes a getting started guide for new users. Changes Getting started guide added in https://news.fableforge.com/posts/guides/quickstart/. Added link to the getting started guide in the navigation bar. Added popup when the home page is loaded for the first time to guide users to the getting started guide.
Version 1.0.1a
This release focuses on improving the mobile experience of FableForge. We have added different layouts for narrow views intended to support mobile devices. Additionally, we have fixed entity attribute value editing on mobile. Changes Added different layouts for narrow views intended to support mobile devices. Removed top bar and made sidebar permanent in desktop view. Bug fixes Fixed entity attribute value editing on mobile. Now you can edit entity attribute values on mobile devices without any issues....